video games articles:

‘Mixtape’ | Review

There is something immediately disarming about Mixtape and the way it presents itself. It is not interested in being a traditional game, and it never pretends to be. What you get instead is something closer to a semi interactive animated film, where light gameplay sequences are used to bridge together moments of story. For some,…

‘InKonbini: One Store. Many Stories’ | Review

There is something instantly calming about InKonbini from the moment you start playing. In a landscape that constantly pushes for scale, speed, and spectacle, this game moves in the opposite direction. It feels restrained and self-assured. More importantly, it never feels like it is chasing trends. It simply asks for your time and trusts you…

‘Dicero’ | Review

Dicero feels like one of those games that quietly sneaks up on you. At first glance, it leans into a simple premise built around dice rolls and incremental progression, but there is a surprising sense of rhythm to how it unfolds. You are not just tapping through numbers going up. There is a deliberate pacing…

A Look Back on 40 Years of ‘Dragon Quest’

As it celebrates its 40th anniversary this year, Dragon Quest stands as one of the most important and enduring series in gaming history. There are game franchises that evolve by constantly reinventing themselves, and then there is Dragon Quest, a series that became legendary by understanding exactly what it was from the beginning. It is…

OPUS: Prism Peak | Review

There is something quietly disarming about OPUS: Prism Peak. It does not rush to impress you, nor does it try to overwhelm you with spectacle. Instead, it settles in beside you, patient and observant, like it knows you will meet it halfway if you just give it the time. This is a game that understands…

‘Dragon Quest: Smash/Grow’ | Review

Dragon Quest: Smash/Grow is one of those mobile spin-offs that trades the traditional RPG structure for something much more immediate and bite-sized. It is built around short sessions, simple inputs, and constant progression, clearly designed for quick play rather than long, immersive runs. Instead of exploring towns and dungeons like a mainline Dragon Quest, you…

‘Pokémon: Let’s Go Pikachu & Let’s Go Eevee’ | Review in Retrospect

There was a weird feeling around Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! when they first dropped. They were seen as simplified, almost like side projects, a soft reboot aimed more at Pokémon GO players than longtime fans. At the time, it felt like a detour. Looking back now, it feels like the…

‘Fairy Tail Dungeons’ | Review

It feels kind of wild that Fairy Tail has ended up with a game like this, mostly because anime tie-in games like this usually do not land. They tend to lean too heavily on fan service without backing it up with anything meaningful to play, or they try to retell the story in a way…

‘Pokémon Champions’ | Review

Pokémon Champions is about as straightforward as Pokémon gets, and honestly that is part of the appeal. It strips things back and focuses almost entirely on battling, delivering a simple but seriously addictive loop that is easy to pick up and hard to put down. There is not a lot of fluff here, and that…

‘Pokémon Pokopia’ | Review

Pokémon Pokopia feels like a genuinely bold swing for the series, and it mostly lands. You can really feel Omega Force trying to push Pokémon into a new space rather than just reworking the same formula again. It is a very different kind of experience, one that leans heavily into creativity and world building, and…

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